Jumpkick Studios is a small but perfectly formed CGI, 2D/3D animation and visual effects studio based in the UK. A compact, talented creative team catering for clients in a variety of industries, including marketing and advertising, television, music videos, commercials and games. Whether your project is large or small, we thrive on bringing ideas to life.
Who, what, why, where, when?
Founded by James in 2010, JumpKick eventually formed as a natural evolution following on from James’ freelance career as a 2D & 3D digital artist, animator and designer – working on projects spanning multiple industries ranging from telecommunications, engineering, web design and CAD. From humble beginnings creating websites for small businesses, Jumpkick has gone on to implement hundreds of VFX shots for TV shows, create video game cinematics and intros, implement in-game FX, modelling and animation for various AAA titles and VR experiences, helped businesses communicate their ideas – and much, much more. In turn, we’ve helped provide CGI and animation services for some of the most recognisable brands and companies in the world – together with some of the lesser known.
Don’t forget the little guy..
This is part of what makes us successful – it’s not just about working for the big guns. We’ve helped many small businesses find their voice by producing corporate videos and digital marketing campaigns – and creating the visuals for company conferences. From explainer videos to VFX-laden short films for events and product launches, proofs of concept to creative graphics for print and installations, we thrive on helping to bring others ideas to life using bags of creativity – customised and fine tuned to fit the brief. Whatever the requirement, the creative processes and the tools and skills used are the same – even if the finished product can look radically different and serve a bespoke purpose. As a studio it’s important to not be restricted to simply one skill or style, so that you have a full palette of tools to enable as many creative visions in your arsenal to take forward and utilise with projects, in order that they be unrestricted in their scope.
Speaking of styles, we work very closely with our clients to bring about the best results from their own creative endeavours, whether it’s using 2D Animation, Photorealistic CGI and 3D animation, composited visual effects on live action, motion graphics, video production – or a combination of all of the above. Each and every time, we use the perfect combination to bring about the best end result. And we do it to the best quality, on time and within budget. Not convinced? Have a look at some of our testimonials below.
"This reel by JK Studios demonstrates the kind of refinement that comes after many years experience in the motion graphics and animation profession."− Computer Arts Magazine
"James is one super smart guy who’s extraordinarily creative. Easy to work with and fantastic to bounce ideas off, I can’t recommend him more. He makes the impossible, possible."− Carrie Patsalis - Mad Cat Media
"I cannot recommend JK Studios enough! They have been a pleasure to work with, fast, reliable and produce exceptional content. Very pleased!"− Matt Ward - Dynamic Post Production
"I had a fantastic time dealing with James. Punctual, hugely creative and talented. A dream!"− Charlie Gavins - Neon Seed
"As an editor and filmmaker I’ve been working indirectly with James’ work the past year or so and I’ve always been impressed with his level of creativity and exceptional animation skills with regard to both compositing and motion graphics."− Boris Jansch - Baci Films
"James is highly creative and his attention to detail is second to none. He is a friendly and amicable guy and is really easy to get on with. His 3D skills are fabulous."− Simon Vacher - Freelance Cameraman
"James was not only an absolute pleasure to deal with but he worked extremely fast and delivered our video exactly to our brief. We are delighted with the Sting that he produced, and can't recommend him highly enough."− Ashley Meneely, Managing Director, The Mother Magazine.
"In a word: terrific. James has talent, creativity and determination in spades. The animations he has created for my clients are innovative, imaginative and cost-effective. He hasn't missed a deadline either. Strongly recommended."− Spencer Cox-Freeman, Pole To Pole Communications
After leaving college having studied Art & Design, in 2000 James started working in Computer Aided Design (CAD) for the architectural, mechanical and telecomms sectors. At the same time, he started learning web design and 3D animation in his free time, completing early freelance web design projects for local businesses and DJs. In 2006 with a growing portfolio and increasing requests from clients and new contacts, James set out into the freelance world and accepted his first professional project as a VFX Supervisor for a short film, creating visual effects shots which were nominated 2 years later for a CG award at the inaugural Escape awards at the Tate modern, London. The next 5 years saw James freelance as a 3D & VFX artist at studios around London - honing his abilities on larger and more demanding projects encompassing music videos, television and video games - taking the time to increase his skills in supporting software such as PFTrack for tracking and Realflow for Fluid Dynamics simulation. Projects eventually expanded into game development; creating particle FX and animation for AAA video games, such as Gears of War: Judgement and Sonic All Stars Racing: Transformed. In 2010 James set up shop in his own studio. Now, James now assumes the role of manager, producer, creative director, concept artist, 2D & 3D modeller & animator, VFX artist, compositor and motion graphics artist - and loves every minute of it!
When not running the studio, James is also a traditional artist, an avid guitarist of 20+ years, enjoys studying Astronomy/Cosmology, is a huge F1 fan and an avid gamer (FPS, RPG's & Sim-racing) and continues to explore and evolve his skills as 3D artist and designer, with a particular interest in VR.