Games FX Artistry & Animation

Working with Surface 3D and Sumo Digital, James helped create environmental particle effects and VFX around the tracks in Sega’s sequel to the successful Sonic & All-Stars Racing.

Using Sumo Digital’s proprietary editor software, many of the VFX and particle systems had to be created from the ground up, requiring a bespoke setup and involved developing various styles, including water spray, explosions, confetti, fire and smoke.

These were then iterated, tweaked and optimised so not to impact frame rate in the final build.

Video Games FX Artist & Animator: James Kearsley
Software Used: Proprietrary software, Photoshop.

Project Information

Games FX Artist & Animator: James Kearsley
Studio: Sumo Digital

Like and share this project

Tags:

Games FX, Particle FX, Animation, Game Design, Sonic All-stars Racing